Frontend Dogma

“processes” Archive

  1. 37 Tips from a Senior Frontend Developer · · , , ,
  2. Evidence-Based Management Guide, 2024—What’s New? · · , , , ,
  3. Content Standards in Design Systems · · ,
  4. How to Archive Your Design System Effectively · · ,
  5. Accessibility Evolution of Organizations · · ,
  6. Conducting Accessibility Research in an Inaccessible Ecosystem · · , ,
  7. The Perfect Site Doesn’t Exist · · ,
  8. The Crucial Dance: Enhancing Designer–Developer Collaboration for Exceptional Products · ·
  9. How a Successful Website Migration Led to a 20% Increase in Keyword Rankings · · , ,
  10. Zombie Estimation · ·
  11. Figma Prototypes vs. HTML Prototypes · · , , , ,
  12. DORA’s Software Delivery Metrics: The Four Keys · ·
  13. Design Is a Process of Getting Stuck · ·
  14. How to Consolidate Multiple Design Systems · ·
  15. The Cost of Interrupted Work: More Speed and Stress · · ,
  16. On the Gift of OKR for Company Culture · ·
  17. How to Plan Your First Successful Website · ·
  18. How (In)Efficient Are Engineering Organizations? · · ,
  19. The “10× Engineer”: 50 Years Ago and Now · · , ,
  20. 90% of Designers are Unhirable? · · ,
  21. Design System Generations · ·
  22. How to Build a Newthing · · , ,
  23. My Design System Journey: Building the Plane While Flying · · ,
  24. “Web Design as a Process” in Charts: Maintenance, Decay, Tech Debt, and Big Bang Launching · · , , , ,
  25. 7 Effective Ways to Craft Compelling Problem Statements for UX Design · · ,
  26. Getting to an Accessibility Strategy · · ,
  27. Why I Like Scrumban · · , ,
  28. Making VPATs and ACRs More Effective in Procurement · · ,
  29. Why Do Rubber Ducks Work? · · ,
  30. Onboarding · · , ,
  31. The Loss of the Process in the Name of Progress · · , ,
  32. Debunking 10 Common Objections to Incremental Delivery for Software Teams · ·
  33. Futuring With Design · · ,
  34. 7 Tips for Devs and Designers to Set Your Accessibility Efforts Up for Success · · ,
  35. The Structure of User Experience · ·
  36. Balancing Engineering Cultures: Debate Everything vs. Just Tell Me What to Build · · , ,
  37. How End-to-End Testing Moves Us Closer to Continuous Accessibility · · ,
  38. Continuous Accessibility: What, Why, How · · , ,
  39. What Is Our Design Intention? · ·
  40. 14 Things to Check Before Deploying a Website · · ,
  41. Performance and Stay Questions in 1:1s · · ,
  42. Why Did Frontend Development Become So Complicated? · · ,
  43. Definition of Done (DoD) Explanation and Example · · , ,
  44. Embracing the Absurd in Your Design Practices · ·
  45. Agile Anti-Patterns That Can Harm UX · · , ,
  46. Incident, Mitigate, Learn · · , ,
  47. Eigensolutions: Composability as the Antidote to Overfit · ·
  48. Good Design Is Subjective, Contextual, and Intentional · ·
  49. Stop Normalizing Unprofessional Behaviour in the Name of Agility · · , ,
  50. All Technical Debt Is a Risk to the Product and to Your Business · · , ,
  51. Accessibility-Specific Tech Requirements? It Depends! · ·
  52. My 3 Rules for Documenting Code · · ,
  53. Pen, Paper, IDE: A DevTool Founder’s Early-Stage Product Design Guide · · , ,
  54. Of Time and the Web · · , ,
  55. A More Holistic Design Workflow: Gluing Jira, Figma, and Zeplin Together · · ,
  56. Design That Scales · · , , ,
  57. Why We Don’t Like TDD: A Developer’s Perspective · ·
  58. Jimdo’s Engineering Guidelines · · , , ,
  59. Why You Should Curate, Not Create, a Design System · ·
  60. Shattering the Design System: Unleashing the Creative Revolution · · ,
  61. Letter and Spirit of Web Development · ·
  62. How Long Until Your Website Is Accessible? · ·
  63. Accessibility by Degrees · ·
  64. Embedding Accessibility into Code Reviews · · , ,
  65. Web Accessibility Strategies for Non-Accessible Projects · · , ,
  66. You Can’t Get Faster Than No Build · ·
  67. Return to Office Is Bullshit and Everyone Knows It · ·
  68. The Cost of Obsessing over Design Perfection · · ,
  69. Misconceptions Can Kill Accessibility Momentum · · ,
  70. Supercharge Your Repository With Code Owners · · ,
  71. Building a Core Accessibility Team: The Keys to the Kingdom · · ,
  72. From Silos to Design Systems · · ,
  73. Why Your Design System Needs a Component Process · · ,
  74. Stakeholder Management for Design Systems · · ,
  75. Getting Started in a New Codebase · · ,
  76. Why Inclusive Language Matters in Coding · · , ,
  77. Write About What You Learn—It Pushes You to Understand Topics Better · · , ,
  78. Definition of Done vs. Acceptance Criteria: What’s the Difference? · · , ,
  79. Top 7 Things That Kill Developer Productivity · · , , , ,
  80. Accessibility of the Button: Should We Fix It or the Root Cause Problem? · · ,
  81. Start by Writing Messy Code · ·
  82. Design Systems Management from Bottom–Up · ·
  83. The Future of Design Systems Is Semantic · · ,
  84. The Joy of Simplicity in Web Development · ·
  85. What to Do When Your Developers Don’t Collaborate · ·
  86. Effective Code Reviews · · , ,
  87. The Art of Looking Back: A Critical Reflection for Individual Contributors · · ,
  88. How Platform Teams Get Stuff Done · · ,
  89. The 10 Commitments of an Agile Leader · · , ,
  90. Better Roadmaps ·
  91. How to Use Your Intuition in Your Product Design Process · · , ,
  92. Developer’s Research Process · ·
  93. Mockups Explained · ·
  94. How to Improve the Release Frequency of Your Team? · · , , ,
  95. AI and the Automation of Work · · ,
  96. Combat Accessibility Decay: How to Maintain Ongoing Accessibility · · ,
  97. What’s the Perfect Design Process? · ·
  98. Why You Must Commit to Grounding Every DEI-Related Effort With Data · · , ,
  99. XML Is the Future · ·
  100. Continuous Accessibility · · ,
  101. The Art of Code Review · · ,
  102. 10 Incident Management Best Practices · · ,
  103. A Practical Overview on Architecture Decision Records (ADR) · · ,
  104. Designing a Better Design Handoff File in Figma · · ,
  105. Website Issues: On the Relevance of Audience Size and Impact · ·
  106. How to Handle Production Support When Using Scrum · · , ,
  107. The Difference Between Agile and UX Is Not About Quantity vs. Quality · · , ,
  108. Progress over Perfection: The Better Way for Communication and Accessibility Advocacy · · ,
  109. 5 Topics You Should Touch on During the Recruitment Process · · ,
  110. Why Is Scrum the Most Popular Agile Framework? · · ,
  111. Shifting Left, or: Making Accessibility Easier by Doing It Earlier · · , ,
  112. Formulating Your Product Design North Star (aka Design Principles) · · ,
  113. The Cost of Craft · · , ,
  114. Regression Testing in the Agile Universe · · , ,
  115. 7 Ways Web Developers and UX Designers Can Collaborate · ·
  116. “Design First, Then Build”: Let’s Bury This Myth Forevermore · ·
  117. What Value Does Developer Relations Bring to Other Teams? · ·
  118. Are You Testing to Test, or Testing to Prove? · ·
  119. The Seven Archetypes of Organizational Topologies · ·
  120. How to Contribute to a Project You Have No Idea About · · , ,
  121. The Importance of Adding Accessibility Design Reviews to the Design Process · · ,
  122. Where Does Developer Relations Belong in an Organization? · ·
  123. Ideas for Making Accessibility and Equity a Core Part of the Software Development Lifecycle · · ,
  124. All About Iterative Design · ·
  125. Technical Writing Process: How to Write a Good Technical Article · · ,
  126. The Difference Between Iteration and Prototyping · · ,
  127. Discovery in Agile · ·
  128. Front-End Is So Much More Than Building Designs ·
  129. When Stakeholders Bypass the Product Owner · · ,
  130. Shape Up · ·
  131. What’s Wrong With Code in 2022? · · ,
  132. The Science of User Experience · ·
  133. Code Ownership and Software Quality · ·
  134. How to Handle Unplanned Work in Scrum · · , ,
  135. 5 Insider Tips to Make Accessibility Part of Workflow · · ,
  136. Theory-Building and Why Employee Churn Is Lethal to Software Companies · ·
  137. Progress over Perfection: A Better Way to Accessibility · ·
  138. Usable, Useful, and Valuable · · , ,
  139. How to Build the Foundation for Digital Accessibility · · , ,
  140. Redo Websites Less Often (to Become a Better Developer) · ·
  141. Top Task Analysis: Make It Fast and Efficient ·
  142. 3 Problems Scrum Doesn’t Solve · · ,
  143. Be Good-Argument-Driven, Not Data-Driven · ·
  144. Does Accessibility Stifle the Creative Process? · · ,
  145. No Demo [Website] Reno · ·
  146. When Will Scrum Die? · · , ,
  147. How Scrum With Kanban Works · · , ,
  148. The Methods UX Professionals Use · ·
  149. Working on a New Feature as a Senior Frontend Developer ·
  150. Choosing the Right Mindset to Design Complex Applications · · ,
  151. Thoughts on an Accessibility “Get Well” Plan · · ,
  152. What Do the Developers Do in the Last Week of the Sprint? · · ,
  153. 10 Incident Management Best Practices for Streamlined Operations · · ,
  154. Why You Shouldn’t Modify Scrum · · ,
  155. Change Management for Accessibility · ·
  156. 15 Sprint Review Anti-Patterns—Scrum Anti-Patterns Guide 2022 · · , ,
  157. The 5 Golden Rules of Code Reviews · · ,
  158. Designers Are Spending Too Much Time Designing UI Variations Manually · · ,
  159. To Create an Excellent Design System, Treat It Like a Collaborative Process · · ,
  160. Technology Time-Outs · ·
  161. Git Organized: A Better Git Flow · · ,
  162. 13 Tools and Techniques to Accelerate Frontend Development · · , , , , , , , ,
  163. Becoming an Expert · · , ,
  164. The Process of Building a CSS Framework · ·
  165. How We Improved Our Design System Delivery · · , ,
  166. Not Releasing Late on Fridays, a Matter of Courtesy · ·
  167. How to Hand Off Accessible Designs to Developers? · · ,
  168. Definition of Done vs. Acceptance Criteria · · , ,
  169. Building an Accessibility Library · ·
  170. Goodbye, Clean Code · · ,
  171. Disabled Accessibility: The Pragmatic Approach · · ,
  172. The Creative Process · · ,